When NASA gets ready to launch a rocket, launch teams wait until the Moon and the planets are in the right position in order to reduce how much resistance the rocket will experience and lower the amount of fuel needed to be burned. Players have to time their launch correctly by getting their ball past the rotating planets
To shoot a bullet into space, the bullet has to be traveling over 25,000 MPH to break Earth's gravity, or it will fall back to earth. Players are challenged to get their ball up to the correct escape velocity and trigger a rocket launch.
A rocket orbiting Earth is always being pulled "down" by the forces of gravity. However, the rocket is also moving fast enough around the planet that it is always being pulled "down" around the planet. Astronauts experience weightlessness because they are always falling. Players have to achieve the right speed with their ball to ensure zero gravity and propel the ball around a large loop.
To achieve orbit in space, rockets need the right combination of angle and speed. Too slow and the rocket will fall back towards Earth. Too fast and the rocket will travel into space. Players need to aim their ball at the correct angle and with enough speed to get it into geosynchronous orbit.
Spaceflight sometimes involves complex and exacting maneuvers in order to dock a spaceship with the orbiting Space Station. At this hole players must putt into one of four space shuttle-shaped targets on a rotating disk in order to reach an International Space Station model
Earth is not the only place that humans litter. Each mission into outer space winds up leaving refuse floating in orbit around the Earth, including tools and hardware. Though small, each item is traveling fast enough to possibly damage a ship. Players have to navigate their ball safely through a collection of spinning junk.
Spacecrafts can use the gravitational pull of a planet to change their course. The advantage for the spacecraft is that it often does not require the use of fuel. This hole challenges players to use gravitational assist—in the form of a curving path around the Moon—to curve the trajectory of their ball in the right direction towards Jupiter.
When a ship returns to Earth, it comes really fast, but the air in the atmosphere slows the ship down. However, if the entry angle is wrong, the ship may not make it back. Players must putt their ball at a proper re-entry angle in order for it to drop successfully back to Earth.
Many spacecrafts are designed for water landings. A parachute slows the craft after it enters the lower atmosphere, and the capsule's construction keeps it afloat for a boat to pick it up. Players will aim to shoot their golf ball across the putting green and into a skee-ball type mechanism with a model of the Earth as its main target.